Weaponless Wednesday?

Your humble weapon curator, the ever-lovin’ blue-eyed Armory, has bad news for you; no weapon overview today. Here at Vernacular we’re in the middle of a team-wide meeting (don’t tell my Producer I’m blogging in the middle of the meeting) to evaluate our art, physics engine, and all things related to making the road more functional and beautiful. This is pretty exciting; we’ve got things coming down the line that will replace a lot of our placeholder level design and  bring us more in line with the way the final game will look. Check back next week, when we should have a look at the Grenade weapon, and I will be less busy nodding and pretending I’m taking meeting notes instead of getting my weekly blog post finished.

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