Monthly Archives: April 2015

Post Mortem Series: Learning how to Assess Risk and Reward

DragonCoder here again to share some more lessons learned while developing Highway to the Moon. This time I’ll be talking about a skill I had to pick up while in charge of the level editor and it’s associated code. In … Continue reading

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Highway to the Moon Postmortem – What Went Right: Tool Centric Design

Highway to the Moon is actually made up of data generated by tools that is then run by an engine. This means that without this data, the engine does nothing. This set up allowed non-programmers to work on many parts … Continue reading

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