Designing for multiple player types

Hey there Vernacular Faithful, Red Coat here!

Got another podcast for you. This time the cast looks into the concept of designing games for multiple types of players and what it means to try to understand all the different players that play your games, as well as the implications that said understanding can have on the design of a game.

You can find the podcast here:

 

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About Red Coat

Just a Mascot on a Mission
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